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this--call,apply,bind,new

How well do you know “this” in JavaScript?

用最简单的术语来说,JavaScript 关键字 this 是指它在运行时所属的对象,具体取决于调用它的地方(call-site)。

info

this can have the following values depending upon where it is accessed:

  • By default : this refers to the global object.

  • Inside a function : this refers to the global object. In strict mode, however, this will be undefined.

  • Inside a method : this refers to the owner object. (A method is a function that belongs inside an object. In other words, it’s a function that’s an object’s property.)

  • In an event : this refers to the element on which the event was triggered.

  • Inside an Immediately Invoked Function Expression (IIFE) : this refers to the global object. In strict mode,this will be undefined, just like any other function in a global context.

  • Inside a Fat-Arrow function : When a fat arrow ()=> is used to define a function, it doesn’t create a new value for this, instead, it keeps referring to the same object it was referring to outside of the function. 箭头函数内的this一直引用它在函数外部引用的同一个对象

Call-Site and Call-Stack

  • this 是为每个函数调用创建的运行时绑定(runtime-binding),这完全取决于调用它的确切位置。

  • 代码中调用相关函数的位置称为调用点(call-site)。

// Example: Call-sites and Call-stacks
function thunderbolt(){
debugger;
console.log("Using Thunderbolt!");
}

function attack(){
console.log("Attacking!");
thunderbolt(); // <- Call-site for thunderbolt()
}

function choosePikachu(){
console.log("Pikachu, I choose you!");
attack(); // <- Call-site for attack()
}

choosePikachu(); // <- Call-site for choosePikachu()

// Execution starts when choosePikachu() is called.
// Call stack : 0) choosePikachu
// choosePikachu() calls attack()
// Call stack : 0) choosePikachu, 1) attack
// attack() calls thunderbolt()
// Call stack : 0) choosePikachu, 1) attack, 2) thunderbolt

call-stack

(anonymous) at the bottom of the stack, refers to the initial global call to choosePikachu(). 在调用栈底部的(anonymous),指的是对 choosePikachu() 的初始全局调用。

Binding rules for this

There are four general rules:Default Binding、Implicit Binding、Explicit Binding、new Binding

Default Binding 默认绑定

独立函数调用:

  • 使用var在全局作用域中声明的变量(如上的ultraBall) 等同于 在全局对象中声明一个同名的属性。
  • getPokemon() 内部,对 this 的引用默认为全局对象。this.ultraBall的值 即 全局对象的属性ultraBall的值,也即使用var在全局作用域中声明的变量ultraBall的值。
  • 如果在全局或在函数内部使用严格模式,则全局对象不允许默认绑定。this is undefined
function getPokémon(){
'use strict'
console.log("Pokémon in Ultra Ball is : ", this.ultraBall);
}

var ultraBall = "Articuno";
getPokémon(); // TypeError: Cannot read properties of undefined (reading 'ultraBall')
function getName() {
console.log(11, this.name1);
console.log(12, this.name2);
console.log(13, this.name3);
}

const name1 = 'Kingsley';
var name2 = 'Jack';
getName();
// 11 undefined (const定义的变量)
// 12 'Jack' (var定义的变量)
// 13 undefined
window.name = 'globalName';

var myObject = {
name: 'sven',
getName: function(){
return this.name;
}
};

var getName = myObject.getName;
console.log( getName() ); // globalName
  • div 节点的事件函数内部,有一个局部的 callback 方法,callback 被作为普通函数调用时,callback 内部的 this 指向了window,但我们往往是想让它指向该 div 节点,此时有一种简单的解决方案:可以用一个变量保存 div 节点的引用(另一种解决方案是使用callapply修正this):
<html> 
<body>
<div id="div1">我是div1</div>
<div id="div2">我是div2</div>
</body>
<script>

window.id = 'window';

document.getElementById( 'div1' ).onclick = function(){
alert ( this.id ); // 输出:'div1'
var callback = function(){
alert ( this.id ); // 输出:'window'
}
callback();
};

document.getElementById( 'div2' ).onclick = function(){
alert ( this.id );
var that = this; // 保存div 的引用
var callback = function(){
alert ( that.id ); // 输出:'div2'
}
callback();
};

</script>
</html>

上述代码片段

Implicit Binding 隐式绑定

// Example: Simple Implicit Binding
function getBaseSpeed(){
console.log("Base Speed Stat is : ", this.baseSpeed);
}

var pikachu = {
baseSpeed : 90,
getBaseSpeed : getBaseSpeed
};

pikachu.getBaseSpeed();
// Output
// Base Speed Stat is : 90
// Example: Last level of an Object property chain
// matters for Implicit 'this' binding
function getBaseSpeed(){
console.log("Base Speed Stat is : ", this.baseSpeed);
}

var pikachu = {
baseSpeed : 90,
getBaseSpeed : getBaseSpeed
};

var raichu = {
baseSpeed : 110,
pikachu : pikachu
};

raichu.pikachu.getBaseSpeed();
// Output
// Base Speed Stat is : 90 // bound to its direct caller
  • As we can see, the baseSpeed value is still 90. That’s because the call to getBaseSpeed is bound to its direct caller, pikachu, which serves as its this binding. In this context, the baseSpeed value is 90.
// Example: Lost implicit "this" binding #1
function getBaseSpeed(){
console.log("Base Speed Stat is : ", this.baseSpeed);
}

var pikachu = {
baseSpeed : 90,
getBaseSpeed : getBaseSpeed
};

var baseSpeedFunction = pikachu.getBaseSpeed;
var baseSpeed = 50;
baseSpeedFunction();
// Output
// Base Speed Stat is : 50
  • 上面代码在将pikachu.getBaseSpeed分配给变量baseSpeedFunction时,丢失了对pikachuimplicit this binding.

  • 函数回调丢失它们的 this 绑定是很常见的,如下:

// Example: Lost implicit "this" binding #2
function getBaseSpeed(){
console.log("Base Speed Stat is : ", this.baseSpeed);
}

function executeFunction(fn) {
fn();
}

var pikachu = {
baseSpeed : 90,
getBaseSpeed : getBaseSpeed
};

var baseSpeed = 50;
// Execute getBaseSpeed of pikachu via callback
executeFunction(pikachu.getBaseSpeed);
// Output
// Base Speed Stat is : 50

Explicit Binding 显式绑定

  • 为了解决隐式绑定时 this 的意外丢失,我们可以将 this 的值显式设置为函数调用的给定对象。
  • 有几种内置方法可以帮助我们实现显式绑定:
    • bind()
    • call()
    • apply()
The bind() method
  • bind()Function.prototype 属性的一个方法。这意味着 bind() 可以被每个函数使用。

  • bind() 返回一个新函数,该函数被硬编码为使用指定的 this 上下文集 调用原始函数。(bind() returns a new function that is hardcoded to call the original function with the this context set as specified.)

  • 也就是说,var fn2 = fn1.bind(obj1),调用fn2就是调用fn1,只不过此时的this被指向了obj1

// Example: 'this' binding with bind()
var bulbasaur = {
pokédexNo: "001",
getPokédexNo: function() {
return this.pokédexNo;
}
};

var unboundGetPokédexNo = bulbasaur.getPokédexNo;
console.log(unboundGetPokédexNo());
// The function gets invoked at the global scope
// Output: undefined

var boundGetPokédexNo = unboundGetPokédexNo.bind(bulbasaur);
console.log(boundGetPokédexNo());
// Output: "001"
  • 实现bind

    • 简易版

    • 复杂版

The call() and apply() methods

用apply修正this

  • call()apply() 也是 Function.prototype 属性的方法,用法相似但略有不同,它们在调用时立即执行函数,而 bind() 不是立即执行一个函数,而是返回一个可以稍后执行的函数。

  • apply 接受两个参数,第一个参数指定了函数体内 this 对象的指向,第二个参数为一个带下标的集合,这个集合可以为数组,也可以为类数组,apply 方法把这个集合中的元素作为参数传递给被调用的函数。call 传入的参数数量不固定,跟apply 相同的是,第一个参数也是代表函数体内的this 指向,从第二个参数开始往后,每个参数被依次传入函数。

  • 当使用 call 或者 apply 的时候,如果我们传入的第一个参数为 null,函数体内的 this 会指向默认的宿主对象,在浏览器中则是window。但如果是在严格模式下,函数体内的this 还是为null

var func = function( a, b, c ){ 
alert ( this === window ); // 输出true
};

func.apply( null, [ 1, 2, 3 ] );
var func = function( a, b, c ){ 
"use strict";
alert ( this === null ); // 输出true
}

func.apply( null, [ 1, 2, 3 ] );
  • 有时候我们使用 call 或者 apply 的目的不在于指定 this 指向,而是另有用途,比如借用其他对象的方法。那么我们可以传入null 来代替某个具体的对象。
info
  • 借用方法的第一种场景是“借用构造函数”,通过这种技术,可以实现一些类似继承的效果

  • 借用方法的第二种场景是:在操作arguments 的时候,我们经常非常频繁地找Array.prototype 对象借用方法。

    • 函数的参数列表arguments 是一个类数组对象,虽然它也有“下标”,但它并非真正的数组,所以也不能像数组一样进行排序操作或者往集合里添加一个新的元素。想把 arguments 转成真正的数组的时候,可以借用 Array.prototype.slice 方法;想截去arguments 列表中的头一个元素时,又可以借用 Array.prototype.shift 方法。

    • Array.prototype.push 为例,看看V8 引擎中的具体实现,如下,通过这段代码可以看到,Array.prototype.push 实际上是一个属性复制的过程,把参数按照下标依次添加到被 push 的对象上面,顺便修改了这个对象的 length 属性。至于被修改的对象是谁,到底是数组还是类数组对象,这一点并不重要。

    function ArrayPush() { 
    var n = TO_UINT32( this.length ); // 被push 的对象的length
    var m = %_ArgumentsLength(); // push 的参数个数
    for (var i = 0; i < m; i++) {
    this[ i + n ] = %_Arguments( i ); // 复制元素 (1)
    }
    this.length = n + m; // 修正length 属性的值 (2)
    return this.length;
    };
    • 借用Array.prototype.push 方法的对象还要满足以下两个条件: (1)对象本身要可以存取属性;(2) 对象的length 属性可读写。比如,一个number 类型的数据不可能借用到Array.prototype. push 方法,因为我们无法在 number 身上存取其他数据;一个function 类型的数据不可能借用到Array.prototype. push 方法,因为函数的 length 属性就是一个只读的属性,表示形参的个数。
  • call()apply()bind()的区别:
// call()
var obj = { num: 2 };

function add(a, b){
return this.num + a + b;
}

console.log(add.call(obj, 3, 5));

// call()
var obj = { num: 2 };

function add(args){
return this.num + args[0] + args[1];
}

console.log(add.call(obj, [3, 5])); // 10

// apply()
var obj = { num: 2 };

function add(a, b){
return this.num + a + b;
}

console.log(add.apply(obj, [3, 5]));

// bind()
var obj = { num: 2 };

function add(a, b){
return this.num + a + b;
}

const func = add.bind(obj, 3, 5);
func(); // Returns 10

// call() apply() bind()
var obj = { num: 2 };

function add(a, b){
return this.num + a + b;
}

const resultCall = add.call(obj, 3, 5);
const resultApply = add.apply(obj, [3, 5]);
const funcBind = add.bind(obj, 3, 5)
const resultBind = funcBind();

console.log(resultCall, resultApply, resultBind); // 10 10 10
  • 通过 Pokémon.call()Pokémon.apply() 显式绑定调用 Pokémon 允许我们强制其 this 成为函数 PokémonExtensionthis
// Example: 'this' binding with call() or apply()
function Pokémon(name, type) {
this.name = name;
this.type = type;
}

function PokémonExtension(name, type, species) {
// with call()
Pokémon.call(this, name, type);
// with apply()
// Pokémon.apply(this, [name, type]);
this.species = species;
}

var quilava = new PokémonExtension("Quilava", "Fire", "Volcano Pokémon");
console.log(quilava.name, quilava.type, quilava.species);
// Output
// "Quilava" "Fire" "Volcano Pokémon"
  • 使用 call() 调用函数并且指定上下文的 this
// 使用 call 方法调用函数并且指定上下文的 'this'
function greet() {
var reply = [this.animal, 'typically sleep between', this.sleepDuration].join(' ');
console.log(reply);
}

var obj = {
animal: 'cats',
sleepDuration: '12 and 16 hours'
};

// 当调用 greet 方法的时候,该方法的this值会绑定到 obj 对象
greet.call(obj); // cats typically sleep between 12 and 16 hours
  • 使用 call() 改变对象的值
let obj = {};

function add(a, b){
this.num = a;
}

console.log('obj = ', JSON.stringify(obj)); // obj = {}
add.call(obj, 3, 5);
console.log('obj = ', JSON.stringify(obj)); // obj = {"num":3}
  • 使用 apply() 将数组各项添加到另一个数组
/*
用 apply 将数组各项添加到另一个数组:
如果 push 的参数是数组,它会将该数组作为单个元素添加,而不是将这个数组内的每个元素添加进去,因此我们最终会得到一个数组内的数组。
如果不想这样呢?concat 符合我们的需求,但它并不是将元素添加到现有数组,而是创建并返回一个新数组。
然而我们需要将元素追加到现有数组,apply 正派上用场!
*/
const array = ['a', 'b'];
const elements = [0, 1, 2];
array.push.apply(array, elements);
console.info(array); // ["a", "b", 0, 1, 2]
When to Use Bind(), Call(), and Apply() in JavaScript
  1. Use Call() to Chain Object Constructors
function Item(name, price) {
this.name = name;
this.price = price;
this.description = `${this.name}, ${this.price}`;
}

function Car(name, price) {
Item.call(this, name, price);
// You can add other car specific fields here
}

function Fruit(name, price) {
Item.call(this, name, price);
// You can add other fruit specific fields here
}

const bmw = new Car("BMW", 120000); // Car {name: 'BMW', price: 120000, description: 'BMW, 120000€'}
const banana = new Fruit("Banana", 1); // Fruit {name: 'Banana', price: 1, description: 'Banana, 1€'}
  1. Use Call() to Invoke an Anonymous Function
const queue = [
{ name: 'Matt' },
{ name: 'Jack' }
];

for (let i = 0; i < queue.length; i++) {
(function(i) {
this.displayInfo = function() {
console.log(`Position ${i}: ${this.name}`);
}
this.displayInfo();
}).call(queue[i], i);
}
// Position 0: Matt
// Position 1: Jack
  1. Use Call() to Run a Function with an Object
var obj = { num: 2 };

function add(a, b){
return this.num + a + b;
}

console.log(add.call(obj, 3, 5)); // 10
  1. Use Apply() to Append an Array to Another Array
const numbers = [1, 2, 3];
const moreNumbers = [4, 5, 6];

numbers.push.apply(numbers, moreNumbers);

console.log(numbers); // [1, 2, 3, 4, 5, 6]
  1. Use Apply() to Chain Object Constructors
function Item(name, price) {
this.name = name;
this.price = price;
this.description = `${this.name}, ${this.price}`;
}

function Car(details) {
Item.apply(this, details);
// You can add other car specific fields here
}

function Fruit(details) {
Item.apply(this, details);
// You can add other fruit specific fields here
}

const carDetails = ["BMW", 120000]
const bmw = new Car(carDetails); // Car {name: 'BMW', price: 120000, description: 'BMW, 120000€'}

const fruitDetails = ["Banana", 2]
const banana = new Fruit(fruitDetails); // Fruit {name: 'Banana', price: 2, description: 'Banana, 2€'}
  1. Create Bound Functions with Bind()
var obj = { num: 2 };

function add(a, b){
return this.num + a + b;
}

const func = add.bind(obj, 3, 5);
func(); // Returns 10
  1. Use Bind() to Make SetTimeout Work
// 以下代码的结果和你预期的不一样
let person = {
name: 'John',
getName: function() {
console.log('name = ', this.name, typeof this.name); // name = string
console.log('this = ', this, this === window); // this = Window {0: Window, window: Window, self: Window, document: document, name: '', location: Location, …} true
}
};

window.setTimeout(person.getName, 1000);
info

To understand why this happens, let’s re-write the last line in another equivalent way:

let func = person.getName;
window.setTimeout(func, 1000);

When window calls its setTimeout() method, its this object is the window object.

To overcome this, bind the function to the person object using the bind() method. This way no matter where you call the function, it has still access to the name of the person:

let person = {
name: 'John',
getName: function() {
console.log(this.name); // John
}
};

let func = person.getName.bind(person);
setTimeout(func, 1000);

new Binding

  • 在 JavaScript 中,实际上没有“构造函数”这样的东西,而是函数的构造调用。(In JavaScript, there is really no such thing as “constructor functions”, but rather construction call of functions.)

  • 当一个函数在它前面加上 new 被调用时,也就是所谓的构造函数调用,下面的事情会自动完成:

  1. 一个全新的对象被创建(或者说被构造)
  2. The newly constructed object is [[Prototype]]-linked.
  3. 新构造的对象被设置为该函数调用的 this 绑定 (The newly constructed object is set as the this binding for that function call.)
  4. 除非函数返回它自己的备用对象,否则 new 调用的函数 将自动返回新构造的对象
// Example: Simple 'this' binding in case of new
function setPokémon(name) {
this.name = name;
}

var catchPokémon = new setPokémon("Blastoise");
console.log(catchPokémon.name);
// Output
// "Blastoise"
Implement JavaScript’s new() operator yourself
  • 创建一个名为 New 的函数。它有几个参数,第一个参数是传入的构造函数。我们使用 rest 语法将其余参数收集到名为 args 的数组中。
function New(constructor, ...args) {

}
  • Step 1. Creates a blank, plain JavaScript object
function New(constructor, ...args) {
// 1. Create a new empty object
const obj = {};
// const obj = new Object();
// const obj = Object.create(null);

}
tip

there are three ways to create an empty object:

const obj = {};
const obj = new Object();
const obj = Object.create(null);
  • Step 2. Links (sets the constructor of) this object to another object

    为对象 obj 建立原型链。它很关键,因为它证明了 JS 中的对象依赖于原型和原型链。

function New(constructor, ...args) {
// 1. Create a new empty object
const obj = {};
// const obj = new Object();
// const obj = Object.create(null);

// 2. Assign the constructor’s prototype property to the new empty object’s __protp__ property
obj.__proto__ = constructor.prototype;
// Object.setPrototypeOf(obj, constructor.prototype);

}
tip

Below these two lines do the same thing---sets up the prototype chain for the object obj:

obj.__proto__ = constructor.prototype;
Object.setPrototypeOf(obj, constructor.prototype);

通常推荐使用 Object.setPrototypeOf()__proto__Object.prototype的一个隐藏属性,在Chrome、Firefox等浏览器中,__proto__被公开出来。

  • Step 3. Passes the newly created object from Step 1 as the this context
function New(constructor, ...args) {
// 1. Create a new empty object
const obj = {};
// const obj = new Object();
// const obj = Object.create(null);

// 2. Assign the constructor’s prototype property to the new empty object’s __protp__ property
obj.__proto__ = constructor.prototype;
// Object.setPrototypeOf(obj, constructor.prototype);

// 3. Execute the constructor, set obj as the context of `this` when the constructor runs
const result = constructor.call(obj, args);

}
  • Step 4. Returns this if the function doesn’t return an object
function New(constructor, ...args) {
// 1. Create a new empty object
const obj = {};
// const obj = new Object();
// const obj = Object.create(null);

// 2. Assign the constructor’s prototype property to the new empty object’s __protp__ property
obj.__proto__ = constructor.prototype;
// Object.setPrototypeOf(obj, constructor.prototype);

console.log('obj = ', JSON.stringify(obj))

// 3. Execute the constructor, set obj as the context of `this` when the constructor runs
const result = constructor.call(obj, args);

console.log('obj = ', JSON.stringify(obj))
console.log('result = ', typeof result, result)

// 4. Return the object
return typeof result === 'object' ? result : obj;
}
tip
  • 如果构造器显式地返回了一个object 类型的对象,那么此次运算结果最终会返回这个对象,而不是this

  • 如果构造器不显式地返回任何数据,或者是返回一个非对象类型的数据,那么此次运算结果最终返回this

  • All done, let’s test it out.
function Employee(args) {
this.name = args[0];
this.title = args[1];
console.log('constructor, this = ', this);
}

const employeeA = New(Employee, 'Joe', 27);
console.log('employeeA = ', employeeA);

Implement JavaScript’s new() operator

All binding rules in action

默认绑定是四个规则中优先级最低的。The default binding is the lowest priority rule of the four.

Implicit versus Explicit

显式绑定比隐式绑定具有更高的优先级。Explicit binding is of higher precedence than implicit binding.

// Example: Implicit versus Explicit
function catchPokémon() {
console.log("Pokémon caught : ", this.name);
}

var firstAttempt = {
name : "Flareon",
catchPokémon : catchPokémon
}

var secondAttempt = {
name : "Vaporeon",
catchPokémon : catchPokémon
}

// Implicit binding
firstAttempt.catchPokémon(); // "Pokémon Caught : Flareon"
secondAttempt.catchPokémon(); // "Pokémon Caught : Vaporeon"

// Explicit binding to swap contexts 显示绑定来交换上下文
firstAttempt.catchPokémon.call(secondAttempt); // "Pokémon Caught : Vaporeon"
secondAttempt.catchPokémon.call(firstAttempt); // "Pokémon Caught : Flareon"

如上,firstAttempt.catchPokémonsecondAttempt 的显式绑定优先于其自身的隐式绑定

Implicit versus new

new binding比隐式绑定具有更高的优先级。 new binding is more precedent than implicit binding.

// Example: Implicit versus new
function catchPokémon(name) {
this.name = name;
}

var firstAttempt = {
catchPokémon : catchPokémon
};

var secondAttempt = {};

firstAttempt.catchPokémon("Jolteon");
console.log(firstAttempt.name); // Output : "Jolteon"

firstAttempt.catchPokémon.call(secondAttempt, "Umbreon");
console.log(secondAttempt.name); // Output : "Umbreon"

var thirdAttempt = new firstAttempt.catchPokémon("Eevee");
console.log(firstAttempt.name); // Output : "Jolteon"
console.log(thirdAttempt.name); // Output : "Eevee"

Explicit versus new

new is able to override hard-binding.

newcallapply 不能一起使用:

function catchPokémon(name) {
this.name = name;
}

var firstAttempt = {
catchPokémon : catchPokémon
};
var fourthAttempt = new catchPokémon.call(firstAttempt); // TypeError: catchPokémon.call is not a constructor
// Example: Explicit versus new through hard-binding
function catchPokémon(name) {
this.name = name;
}

var firstAttempt = {};

var attemptBinder = catchPokémon.bind(firstAttempt);
attemptBinder("Onix");

console.log(firstAttempt.name); // Output : "Onix"

var secondAttempt = new attemptBinder("Steelix");
console.log(firstAttempt.name); // Output : "Onix"
console.log(secondAttempt.name); // Output : "Steelix"
  • attemptBinder is hard-bound against firstAttempt, but new attemptBinder(“Steelix”) did not change firstAttempt.name to "Steelix", as we may have expected, but it remained "Onix". Instead, the hard-bound call to attemptBinder("Steelix") is able to be overridden with new .
info
  • Is the function called with new ? If so, this is the newly constructed object (New binding). Example, var attempt = new catchPokémon("Pidgey");

  • Is the function called with call or apply , even hidden inside a bind hard-binding? If so, this is the explicitly specified object (Explicit binding). Example, var attempt = catchPokémon.call("Pidgeotto");

  • Is the function called with a context, otherwise known as an owning or containing object? (调用的函数是否带有上下文,也称为 拥有对象 或 包含对象?) If so, this is that context object (Implicit binding). Example, var attempt = firstAttempt.catchPokémon("Pidgeot");

  • Otherwise, this defaults to the global object, or undefined in strict mode (Default binding).